In the third year of my study, I chose to learn 3D Modeling during my minor Skilled. A medieval styled town was something I really enjoyed designing and visualizing.
The models started off simple and became more complex when I got acquainted with the tools available in Autodesk Maya.
My modeling speed increased and the quality of work improved rapidly as I learned along the way. Transform tools helped me create different kind of curves in the roads and the church features many different of these techniques in its decoration.

One part I really enjoyed was the level and light design. In Unity I got to explore the terrain painting tool to design the nature elements of my scene. Texture blending and painting was also fun to apply on some parts of the models and terrain.

Software used:

Unity Engine
Autodesk Maya
Substance Painter
xNormal

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